![]() ![]() The new inventory and shop interfaces show off the work that we did creating icons for the games various items, including a lot of saucy items that now have visuals to go with their descriptive names. ![]() There's a completely new UI framework for most of the other screens in the game - particularly notable are the character, inventory, and quest log screens, along with the save and options screens that will be implemented soon, all of which now don't require a load screen or transition, and instead provide a more seamless experience, and look cool to boot. ![]() There's also variants for time of day that'll look great when we get them in, but that was lower priority, so that artwork is done, but it'll pay dividends later. There's now a camp and town screen UI, with backgrounds for the camp and the individual towns. This month, we implemented the work that we've been accruing over months, stealing away time here and there to get it done. Mostly we're just celebrating getting our animation and UI push done, because now we can move on to the really fun stuff. We'll have a post up about the beta roadmap and related plans in the next few days. Hayo, new month- whoa! We're in beta now! Sweet.ĭon't worry, there's still plenty more for ToA. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |